Comments 1,161

Re: GTA 6 Trailer 2 Is Finally Here, PS5 Graphics Are Jaw-Dropping

Kraven

@OldGamer999 I see your point, but also, this is Rockstar. They have the money, resources, and time to make something fantastic. And there really shouldn’t be any doubt about it. Every GTA has been incredible, regardless if you’re a fan of the setting and characters. The same goes for Red Dead Redemption 2. It should be safe to say that due to their history, and the love and care they put into their franchises, at the very least this game will be great. I honestly don’t think it’s possible to be bad or mediocre whatsoever with the money they are spending. Just thought I’d throw out a different perspective — but I do understand your sentiment.

Re: TV Show Review: The Last of Us (HBO) Season 2 Episode 4 - The First Time the Show Surpasses the Game

Kraven

It was a great episode, with brilliant acting all across the board. There were a few pacing issues in my mind, but it didn’t detract much from the overall experience. I agree with others, though - the game is much better, but that’s only because of how interactive the game can be that the show doesn’t portray. There are subtle nuances and environmental stories that are simply absent in the show, probably due do time constraints.

Re: Talking Point: What Are You Playing This Weekend? - Issue 579

Kraven

My primary focus this weekend will be Clair Obscur: Expedition 33. Not too long ago, I was raving about Kingdom Come Deliverance —rightfully so; 200 hours later I finally got the platinum — and said I can’t see anything topping this as my frontrunner for GOTY. Well, that sentiment has changed.

I’ve put roughly 20 hours into this game. I recently completed Act 1 and am near the tail-end of Act 2, and I am blown away. The story is heartfelt, with twists and turns that have left me in utter disbelief. And the shocking moments that do occur don’t happen for the sake of trying to pull a fast one on your emotions. No; it happens organically, with beautiful allegories behind its decisions. You don’t see this often with modern RPGs.

Many developers neglect the story for gameplay and exploration. Clair hasn’t substituted anything. Everything is purposeful. It has taken all that makes an RPG what it is — story, party members, bantering, evil villain(s), a classic leveling up system, beautiful OST, exploring a vast open world — and elevated it above all of its contemporaries in a masterclass execution.

The combat has left me just as speechless as the narrative. It keeps you engaged from start to finish, and always evolving with new mechanics. Even more impressive is how many builds you can create — quite literally at least a hundred, and they aren’t minor. Just when you think turn-based mechanics couldn’t evolve in a redefining way, here comes a studio with their first game knocking on the door saying, ”Surprise”!.

In a similar fashion as how Dark Souls paved the way for a lot of the games we see today, I truly believe Clair will be the example with turn-based RPGs moving forward. What is even more impressive is how many various builds you can create — quite literally at least 100 different variations. Speaking of DS, you can see how that historic franchise was an inspiration for this game. There are thrilling boss fights where you need to learn patterns, know when to dodge and counter, and understand weaknesses and affinities. There are even multiple phases. It’s quite astonishing how they have used the FromSoftware formula and implemented it seamlessly in a turn-based system. There is a layer of strategy to each combat encounter.

Other than lip syncing issues and invisible walls, I haven’t found a false note anywhere. I’ve been waiting for the game to plateau, but it still hasn’t come. I wish I could write a full length feature on this game because I’ve barely scratched the surface, from voice acting, the metaphors, the unique character designs, and the world building. Alas, that can’t be the case, so I’ll sum up the game like this: Clair Obscur is genre defining, and a generational game. Let’s not take it for granted.

Re: Top Final Fantasy 16, NieR: Automata Talent Leaves PlatinumGames to Start Own Studio

Kraven

Good for him! PlatinumGames has been going down hill lately, and especially if they continue down the online route. It’s a shame because they have made some incredible titles — Bayonetta, NieR, Astral Chain, and most recently worked on Ninja Gaiden 4 — but they have lost their identity I think. This move will be a good opportunity to bring back the heart of what that studio does best.

Re: PS5 Fans Are Begging Sony Subsidiary ANIPLEX to Port The Hundred Line: Last Defense Academy

Kraven

I posted this on Nintendolife’s feature, but I’ll post it here as well. I’ve been playing it for roughly 10 hours. I’m on day 14, and though I find the story compelling, I’m already feeling the burnout. I know more activities are going to open up, but not much to really expand on the gameplay, at least from what I’ve read.

I’m also not a fan of 75% of the characters. In the same vein as Persona - I know they will get better with time the more you learn about their past, unlock their true potential, but it’s a struggle to get to that point. In most Persona games, I typically feel a connection with its characters before backstories are revealed. It’s different with The Hundred Line.

Three characters that I am immediately annoyed by are:

Darumi - Her personality is exhausting. She’s like Harley Quinn, but taken to another level.

Gaku - He freaks out way too much, and is constantly in a state of panic that makes me personally feel overwhelmed.

3. Shouma - The self loathing pity party was funny at first, but it wears thin pretty quickly.

All other characters I can tolerate to a certain degree. In fact, Eito just developed significantly and I’ve unlocked his battle transformation. He seems be pretty cool. I also enjoy Hiruko and her storyline. It’s just getting to that point where I know the characters will develop — that’s where I’m struggling.

With all of that said, if it weren’t for the characters, I’d recommend this game. It has unique mechanics, a great story, and fun turn/grid base combat. There is a lot of depth to it, and genuine strategy; you can easily get wiped out if you’re not careful. I have gotten an S Rank on every battle I’ve done, though, and I’m not sure how. Unfortunately, it’s not consistently grabbing my attention so I think I’m going to put it to the side for now.

Re: TV Show Review: The Last of Us (HBO) Season 2 Episode 3 - Setting the Stage for a Revenge Odyssey

Kraven

It was a great episode. Honestly, I’m really starting to believe in Bella being Ellie. There are some great acting moments, and I love the shot of her in the bedroom with her and the guns. The clothes she was wearing, her hairstyle, the arm tattoo — it was a “this is Ellie” moment. And now the show is about to really begin. You can argue it was the second episode, but this is the moment, leaving Jackson, where things are going to be ramped up. I’m excited.

Re: Talking Point: What Are You Playing This Weekend? - Issue 578

Kraven

@Lup I dislike the fact there isn’t a mini/map as well. With that said, I’ve learned how to traverse the world and find all the collectibles even with no map. Essentially, if I’m exploring and find a flag to save my game, I go in the opposite direction because the flag is leading you to the next story beat.

Re: Talking Point: What Are You Playing This Weekend? - Issue 578

Kraven

This weekend I’m finally playing something different than what I have for the last month and a half. That said, I’ll provide a quick update.

The First Berserker: Khazan - I’m on the final boss, Ozma. I’m taking a hiatus momentarily because I’m feeling the burn out. I only have a handful of collectibles left to find. Once I do, and defeat him, I should get the platinum!

Xenoblade Chronicles X Definitive Edition - I finally beat the base game at the 86 hour mark. All characters were level 54-55, with max affinity with them all. It was an absolute sublime experience. The ending was fantastic, and the post credits scene was mind blowing. I’m going to put the game aside for a few days before I jump in to finish the epilogue, but right now I feel satiated. Overall, this has become my favorite RPG franchise. Can we get a sequel, please?

As for what I’m playing now, my time is being consumed by Clair Obscur: Expedition 33. What a debut from Sandfall Interactive. I haven’t been this enamored with a turn-based RPG in quite some time — sorry, Metaphor — and this game hits all of the correct notes.

Funnily enough, Clair is your quintessential RPG. You will find wall of your typical tropes — “chests” at the end of offbeat paths, acquiring party members, traversing a world map, having campouts in the wild, skill trees, and boss fights at the end of the dungeon; however, all of these puzzle pieces that define this genre are presented in a unique fashion, making it feel fresh. It’s hard to do that with a game — redefining a genre that other developers will take inspiration from.

You immediately get an ominous feeling as soon as the game begins. The world is vibrant, but the tone and inhabitants are somber. Life is getting shorter for its residents, and people are trying to end this cycle of death. While doing so, the world building comes into play. Philosophical questions are raised by the looming presence of death, quite literally, and how people live their lives are always in debate. Why bring children into this world when they may not live but only a few years? How can you be content seeing your fate in the distance? The game may be fantastical in set dressing, but the characters and human nature are entirely relatable. I won’t provide any story spoilers, but let’s just say it’s as depressing, yet compelling as the premise sounds.

Where the game truly shines is in its combat. This game might just feature the best turn-based combat in any (J)RPG ever made. Every party member has a unique set of skills that are very useful. Moreover, it keeps you engaged because it’s not as simple as “press x and attack” every time when discovering the enemies weakness. You’re involved the entire time because you can dodge enemy attacks, and there is even a parry mechanic that lets you counter attack if successful, similar to Sekiro. Some attacks require you to jump over an attack. Meanwhile, there are QTE’s that enhance your attacks if performed at the correct time. There is so much depth, and I’ve barely scratched the surface of it.

I can’t stop thinking about this game. It’s truly a masterclass in nearly every facet. GOTY material? Expedition: Yes.

Re: Poll: Are You Playing Clair Obscur: Expedition 33?

Kraven

Yeah, I’m playing it. I completed the prologue and have a second party member now. I’m already gripped by its narrative, and it’s not afraid to make bold decisions. The combat is also, in my opinion, the greatest turn based combat I’ve ever played in a video game. It truly is something special and unique.

Re: TV Show Review: The Last of Us (HBO) Season 2 Episode 2 - More Birdie Than Hole in One

Kraven

I thought this was one of the best hours of television I’ve seen, and that’s including Breaking Bad’s “Ozymandias”, “The Battle of the *****” from Game of Thrones, “A Most Powerful Adversary” and “International Assassin” from The Leftovers. There were some drastic deviations from the game, but I still knew what was transpiring and I felt the tension the entire time. The acting was excellent, and I think Kaitlyn Denver proved she could play Abby without being bulky or muscular. You should feel her presence, and I believed every word she was saying. She genuinely felt intimidating despite her short stature.

Re: Talking Point: What Are You Playing This Weekend? - Issue 577

Kraven

This weekend I’m continuing my journey in The First Berserker: Khazan. I’m on the second to last boss fight, and damn has it been rough getting to this point. There have been times where I’ve spent hours upon hours with a single boss, but it is so rewarding once you achieve victory.

Funnily enough, my wife — not a gamer whatsoever — makes fun of me (in good spirit) because every time she comes out of the office (she works from home), she always seems to appear when I die and the screen says “Khazan Has Fallen”. She has asked me numerous of times if I’ve even left that screen 😬

Meanwhile, I’m on the final chapter of Xenoblade Chronicles X. My goal is to mop up the final remaining side quests and affinity missions. I’m genuinely in love with this game, and am always continuing to be impressed by its scope and depth, particularly in exploration and combat. This entry has become tied with XC1 as my favorite in the franchise.

As for what’s next on the docket — Indiana Jones and the Great Circle is my main focus. I originally played it on Game Pass and was immediately enthralled. I decided to double dip and pick up the deluxe version on PS5. I’m hoping to get the platinum sense the Xbox version had buggy achievements. We will see if the PS5 version has the kinks all ironed out.

Re: Talking Point: What Are You Playing This Weekend? - Issue 576

Kraven

My gaming weekend is going to consist of the same games as the last several weeks: Xenoblade Chronicles X and The First Berserker. I’ve made significant progress in the latter, with only three main bosses remaining. The game is tough as nails, but fair. It’s easily the best Hardcore ARPG of the year. As for XBX, it’s really starting to impress me more and more, and becoming one of my favorites in the franchise.

Re: Talking Point: What Are You Playing This Weekend? - Issue 575

Kraven

This weekend is all about The First Berserker: Khazan. I’m roughly 60% through the game and intend on getting the platinum trophy. Will it be possible? I’m not sure, but I believe so. My first playthrough is on normal difficulty — the highest there is — and doing a no summon run, whilst completing every side quest.

TFB plays like Sekiro and has the level design and combat of NiOH. With that said, I think this game balances all three of those comparisons and forms its own identity. It’s not reliant on its parrying similar to Sekiro, or any other gameplay element in From Software’s library. As a result, it succeeds in all of those components, it feels like it stands toe-to-toe with any game in this genre.

I absolutely love this game despite how difficult it can be at times. In fact, there have been two or three boss fights that genuinely had me questioning if I could really persevere. In some instances I was stuck on a boss fight for an entire day, tempted to change the difficulty or quitting entirely.

However, the beauty of this game is learning patterns with each attempt. Eventually, those hardest bosses can turn into a no damage encounter almost. I know these types of games — Soulslike — aren’t for everyone, and the punishment can be less fun; but if you are a fan of this genre then I encourage you to give this game a go.

Aside from that, I’m still slowly chipping away in Xenoblade Chronicles X. I’m doing an affinity mission here, a side quest there, and some story missions interspersed between them. I’ve made it to chapter six and things are heating up. I’m very excited to receive my Skell and see how much it changes the gameplay.

Re: Shuhei Yoshida on the Switch 2 Direct: 'Underwhelming Until FromSoftware Showed Up'

Kraven

I wouldn’t say it’s underwhelming. The lack of first party titles was disappointing, but for Nintendo it was impressive as a whole. 4k, 1080p, 120fps, Mario Kart World, the new Donkey Kong, GameCube games being added, Metroid Prime 4, and a slew of other games that finally showcase something more powerful than what Nintendo typically does.

I’m not saying I was blown away or anything like that, but I think it’s far from underwhelming.

Re: Poll: Vote for Your PS5 Game of the Month (March 2025)

Kraven

@Northern_munkey Agreed one hundred percent. Thankfully, PS’s review was an outlier compared to other places. I think is a combination of a lot of Souls’ games and its counterparts. The difficulty of From Soft, blocking and parrying in Sekiro, dodging quickly like in Bloodborne, level design and overall movement similar to NiOh. It’s a combination of all those games and it does it damn near flawlessly.

Re: Talking Point: What Are You Playing This Weekend? - Issue 574

Kraven

I preordered The First Berserker: Khazan, primarily due to early access, having three days off work, and wanting something to pass the time. I have been playing for the last couple of days and I’m quite impressed.

There is no way around it: the game is difficult. It clearly pays homage to the Souls’ games. A few reviews mentioned how linear the game is, but that is a positive for me. I don’t need intricate level designs like Bloodborne — simply give me a hardcore action-RPG and let me kill things.

It does have a great loot system, and doesn’t overload you with new armor and accessories. There is also a substantial amount journals and notes to pick up throughout the levels to expand the lore. But let’s be honest, nobody is playing these games for the story, though this one isn’t bad.

Where the game truly shines is in its combat. There are three different weapons you can acquire, all with their own separate skill trees. Each weapon feels distinct, and provides a flexible way to approach enemies, being able to switch at any time. I’m early on, so I know there are more nuances that will be presented and I’m curious to see how it evolves.

One differential from its counterparts — and a noteworthy one at that — is its progression system. As mentioned earlier, the game is challenging and it’s not uncommon to hit a roadblock with a boss fight. However, even if you die you still obtain Lacrima — this games version of “souls”. And when you die you can retrieve them before fighting the boss again, so you can still level up. Furthermore, you will also earn skill points the more you use various weapons, thus improving whilst dying. It’s a nice balance that really plays a pivotal role in how you succeed, and almost has an element of a rogue-lite.

With that said, the game has pushed me to my limit several times. I’ve platinumed Bloodborne, Elden Ring, and my favorite soulslike, Lies of P, but I feel as if this is tougher than those games. To be fair, I haven’t played this genre for a while so I’m still greasing the bearings.

I’ve fought three bosses so far, with the third being the proper skill-check. I spent approximately two hours on this fight before I managed to overcome the challenge. The more I fought them the more I learned their move-set and patterns, and it was satisfying solving that particular puzzle.

Overall, I’m really enjoying the game. If you’re a fan of this genre, or even more hardcore action games such as Ninja Gaiden, you should check this one out. It doesn’t reinvent the wheel, but it has the best combat in terms of fluidity and stiffness than any other Soulslike/borne. Just be prepared to die a lot.

Re: Druckmann on The Last of Us HBO Story Outpacing the Games: 'I Leave Nothing on the Line'

Kraven

Personally, I would love to see TLoU part 3, but it’s okay if I don’t. The story seemed to wrap up in a satisfying conclusion—essentially a full circle, at least for me. As for the show itself, I think creators don’t need to curate to their audience necessarily. Tell the story you want to tell, and if that means it’s one season, or multiple, trust yourself in that decision. Most of the great TV shows knew when to call it quits: Breaking Bad, The Wire, The Sopranos, and they never outstayed their welcome.